[Unity3D Exercise] My version of Slice It All!

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This project was developed by Antonella De Chiara, founder of Itamde, as a Unity3D training exercise, with the goal of reproducing the core mechanics of the mobile game Slice It All! in a simple prototype.

The gameplay is straightforward: tap to flip the knife, slice through obstacles in the juiciest way possible, and see how far you can go.

🎯 Learning goals:

  • Understanding Unity physics (rigidbody, collisions, gravity).
  • Implementing touch input responsiveness for smooth gameplay.
  • Working on animations and visual feedback to make the slicing feel fluid and realistic.
  • Adding a basic scoring system to encourage progression.

This exercise was not intended as a commercial game but as a showcase of the ability to break down an existing gameplay loop and rebuild it in Unity.

πŸ“Ί Demo video: YouTube

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