This project was developed by Antonella De Chiara, founder of Itamde, as a Unity3D training exercise, with the goal of reproducing the core mechanics of the mobile game Slice It All! in a simple prototype.
The gameplay is straightforward: tap to flip the knife, slice through obstacles in the juiciest way possible, and see how far you can go.
π― Learning goals:
- Understanding Unity physics (rigidbody, collisions, gravity).
- Implementing touch input responsiveness for smooth gameplay.
- Working on animations and visual feedback to make the slicing feel fluid and realistic.
- Adding a basic scoring system to encourage progression.
This exercise was not intended as a commercial game but as a showcase of the ability to break down an existing gameplay loop and rebuild it in Unity.
πΊ Demo video: YouTube


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