Over the past few months, we’ve been doing a lot of work behind the scenes. Some changes were needed to strengthen the studio’s technical foundation, while others mark a genuine fresh start on the creative side. Time for an overview.
Thirteen games updated on Google Play
All of our Android apps have been updated to fully comply with the latest standards required by Google Play: new SDKs, updated compatibility, technical adjustments and optimisations needed to stay in line with current policies.
This kind of work isn’t as visible as releasing a new game, but it’s essential. It ensures stability, security and long-term continuity, and keeps our titles accessible on newer devices and the latest versions of Android.
Technical work that often goes unnoticed, yet necessary to keep the Itamde mobile ecosystem healthy and active.
👉 https://play.google.com/store/apps/dev?id=6714102630204478642
Prototypes updated on itch.io
At the same time, we’ve reviewed and updated our prototypes published on itch.io. The official page remains: 👉 https://itamde.itch.io
Some projects have been fixed, others reorganised, and others prepared as a foundation for future development. For us, itch.io has always been a space for experimentation — where we test mechanics, ideas and atmospheres without the pressure of a commercial release. Updating them means preparing them for a possible evolution, or leaving them as a permanent research lab.
Develop4fun permanently migrates to Itamde
The migration of develop4fun.it is complete. What was previously spread across multiple websites is now integrated into a single central structure: Itamde Studio. In practice, five entities brought together under one platform.
The benefits are clear in terms of identity, consistency and content organisation. However, given the complexity of the migration, there may still be a few technical issues, links to fix or details to fine-tune. We’re working on it continuously.
If you spot any anomalies or errors, feel free to let us know — every bit of feedback helps.
Game development is back on track
After a more technical, structural phase, active game development has officially resumed. We’re currently working on the first chapter of our horror trilogy — a project that doesn’t stand alone. It serves as the technological and narrative foundation we’ll be using on Unreal Engine to evolve towards Mindless Breakpoint, whose demo is already available on Steam.
The goal is to build a solid foundation: reusable mechanics, refined pipelines and systems, to then expand into a larger project. This isn’t just about creating a game — it’s about developing an internal framework that allows us to work more smoothly on the chapters that follow.
A time for consolidation
If we had to sum up this period in one word, it would be consolidation. We’ve updated the entire mobile catalogue, realigned the prototypes, unified our web presence under Itamde Studio, and restarted development on Unreal Engine. It’s a quieter phase, but a decisive one: first you stabilise the structure, then you accelerate.
The coming months will be primarily dedicated to development and production. As always, we’ll keep sharing updates through articles, devlogs and official posts.
Itamde Studio continues to evolve. This time, on firmer ground.







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