Cinderfall Dead Zone: FPS mechanics in a zombie-infested world

Cinderfall Dead Zone (formerly Dead Zone Project) is a game created in just one week during a horror game jam in 2023. Its initial focus was to experiment with and refine first-person shooter (FPS) mechanics within a dark and unsettling atmosphere.

Built with Unreal Engine 5.3, the prototype already delivers a solid foundation: immersive graphics, smooth player movement, and a post-apocalyptic setting filled with relentless zombies. Players must hone their reflexes, aim, and strategy to survive the undead menace.

Key Features

  • Immersive FPS gameplay: realistic graphics, tense atmosphere, and constant danger.
  • Combat-focused action: fast-paced battles against zombie hordes emphasizing aim and mobility.
  • Exploration and strategy: scavenging for resources, planning moves, and finding safe shelters.

The project originally started as a YouTube tutorial series (in Italian). 👉 Playlist here:

The future of Dead Zone

In 2025, development resumed on Unreal Engine 5.6, with plans to expand the project with:

  • new enemy types and bosses,
  • map improvements,
  • character customization,
  • a full narrative storyline,
  • open-world exploration,
  • co-op multiplayer mode.

Itamde’s role (D4F Games): concept, design, and development using Unreal Engine

Plus d'informations: https://itamde.com/en/project/cinderfall-dead-zone-fps-mechanics-in-a-zombie-infested-world

Update 2025: Development of Cinderfall Dead Zone resumes on Unreal Engine 5.6:

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