Games

Explore our video game articles: making-of, devlogs and behind-the-scenes. A dive into Itamdeโ€™s creative process.

A Hypercasual Mobile Game with Shooting Mechanics for the Christmas season

A Hypercasual Mobile Game with Shooting Mechanics for the Christmas season

๐ŸŽ„๐ŸŽฎ Exciting News! ๐ŸŽฎ๐ŸŽ„ Hey Gamers! ๐Ÿ•น๏ธ We've got something festive and fun in the works just in time for the holidays! ๐ŸŽ…๐Ÿผ๐ŸŽโœจ We're thrilled to announce that we're developing a Hypercasual Mobile Game with Shooting Mechanics for the Christmas season! ๐Ÿš€๐ŸŽฎ Get ready for a...

Cinderfall Dead Zone

Devlog #2: Unveiling the Zombie’s Sinister Gaze!

Survivors, we're back with the latest updates from the Dead Zone development journey! In this new release, we've focused on enhancing the game's immersion and intensity, refining various elements to create a more gripping experience. ๐ŸงŸโ€โ™‚๏ธ Eerie Zombie Eyes: Prepare...

Logo Unity3D

Unity and recent changes: Reflecting on our games

Dear valued players and friends, In light of Unity's recent announcement, we find ourselves at a crossroads, necessitating a period of reflection and consideration for the path ahead. As many of you may know, we have two games, Mindless Breakpoint and Nyck, currently...

The Hidden Island - In development

A quick update on the progress of The Hidden Island

๐Ÿฆ– TGIF! It's Friday, and you know what that meansโ€ฆ it's time to take down some raptors! ๐Ÿš๐Ÿ’ฅ Just kidding ๐ŸŽฎ๐Ÿ˜„ ๐ŸŒฑ As we mentioned earlier, the development of "The Hidden Island" may seem to be progressing at a slower pace, but we assure you that our team is working...

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