Behind the scenes of Silo 7, an arcade puzzler born in the GMTK Game Jam 2026: rules, forty sectors, the Recycler and LรVE 2D.

Explore our video game articles: making-of, devlogs and behind-the-scenes. A dive into Itamdeโs creative process.

Behind the scenes of Silo 7, an arcade puzzler born in the GMTK Game Jam 2026: rules, forty sectors, the Recycler and LรVE 2D.

If you have ever touched XNA, you know the pattern: one game class, one method that updates the logic, one method that draws, all of it running in C#. MonoGame keeps that exact idea and carries it further than Microsoft did. The framework is open source, it runs on...

Licensing, language, 2D, 3D, web and console export: we compare Godot 4.6 and Unity 6.4 to help you choose the engine for a first game in 2026.

itch.io, GitHub Pages or Netlify: where to host an HTML5 game for free in 2026, with each platform’s real limits and the traps to avoid.

Steam, itch.io and the EU AI Act: what AI can really automate in an indie game in 2026, what to keep human, and the real cost of disclosure.

A look back at our GMTK Game Jam 2026 entries: Emberfall and Silo 7, two LÖVE 2D games built around the COUNT DOWN theme.

Phaser 4 is out: here is how to code your first playable 2D browser game step by step โ scene, sprites, arcade physics, collisions and score.

Pacing, reading the space, difficulty curve: here is how to design levels that guide the player and keep them wanting more.

Core loop, feedback, balancing, player at the centre: these are the principles that separate a decent game from a memorable one.

Game design is the art of shaping how a game feels to play. Here is what a game designer really does, and how to get started from scratch.
Itamde is also an online programming school.
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