๐ŸŽจ Creativity & Studio

Discover Itamde’s creative universe through our innovative projects. Explore our creative process, design methodologies and case studies of the projects that have defined our identity as an excellence creative studio.

Jeux Vidรฉo

The history of video games: introduction

Video games. Oh yes, we love them! But do you know how they were born and how they were created? In this section dedicated to the history of video games, we invite you to relive their evolution step by step. => Related article: Can an independent video game...

Casual Gaming - Videogames

The history of video games: the 2000s

The 2000s โ€“ video games go online At the beginning of the second millennium, the Internet was not powerful or widespread enough to allow players to compete online. That's why they met at LAN parties, events bringing together dozens or even hundreds of gamers in the...

Video games

The history of video games: the ’90s

We are at the beginning of the 1990s, the video game console market is still dominated by Nintendo with its Famicom, in competition with Sega's Master System. Big N still benefits from the enormous success of the Game Boy, the first true portable console, launched in...

Video games

The history of video games: the 1980s

Making Pac-Man eat dots, rescuing the princess with Mario and Luigi, or eliminating enemies in Fortniteโ€ฆ video games have marked the childhood of millions of people for nearly three generations and have become one of the world's leading entertainment industries. Many...

Video games

The history of video games: the 1970s

The desire to play is as old as the world. It is essential for children to prepare for life; for adults, it is a way to momentarily escape reality and have fun. In the 1970s, this desire found a new medium: video games. The reign of Atari Following the success of...

Space Invaders avec Love2D

Cosmo Invaders: Space Invaders with Love2D

Space Invaders is surely one of the games you code at the very beginning of your journey as a game developer. I hadn't taken on this challenge yet, so I decided to create a small gameplay demo in Love2D and Lua. With a bit of patience, I started structuring my project...

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